
Horse Race Test Maker
A downloadable game for Windows
Recreation of Horse Race Test by Blake Andrews
Are you upset that your favorite horse keeps losing and wished you could run it back? Have you ever wanted to make your own diabolical race track to test your horse OCs with? Now you can with this new gadget called "Horse Race Test Maker", presented by Downtown Skybox.
Design your own maps and horses.
FEATURES:
* Make new horses and share them around the internet
* Draw race tracks and import them easily into the game
* Customize the colors of your map and even import unique visuals for them
* More could be added?
CREDITS:
* Made by Hapty
* Green horse by Erfly
* Example serpent map by Minichibis
* Original Horse Race Test experience by Blake Andrews
TUTORIALS
Creating stuff in Horse Race Test Maker should be straightforward but if you're having trouble refer to these guides
HOW TO MAKE MAPS:
0) Maps are a .png file so you will need to make them in an image editing program, any will work, even microsoft paint should work.
1) Create an image that has a width of 640 pixels and height of 480 pixels
2) Start drawing your map, it initially needs to be just black and white, with black being walls and white being empty space
3) Place a SINGLE red pixel somewhere, this will indicate where one horse will spawn. Note that that the pixel needs to be completely red (HEX #FF0000)
4) Place a SINGLE green pixel somewhere, this will indicate where the gate will be. Note that the pixel needs to be completely green (HEX #00FF00)
5) Place a SINGLE blue pixel somewhere, this will indicate where the carrot will be. Note that the pixel needs to be completely blue (HEX #0000FF)
6) Save the image somewhere as a PNG file.
6) Now you should be done with your map! Open the game and click on the big plus icon to import the map.
7) Once inside the game you can customize its colors and import a cosmetic image overlay that will go on top of the map.
8) If you are having trouble refer to the example maps located in the maps folder where you put the game.
HOW TO MAKE HORSES:
0) You will need to draw the horse in an image editing program, any will work, even microsoft paint should work.
1) Inside the game Import a map so that you can see horses on the right side of the screen.
2) Click one of the horses you want to edit.
3) Click the red "Reset Horse" button at the bottom.
4) Give the horse a name.
5) Click on the button with googly eyes pointing to the right and import your sprite. Note that the horse has a width of 32 pixels and height of 32 pixels other wise its going to be stretched.
6) Import the rest of the looking direction, if you only have one horse sprite just fill out the rest of the squares with the same sprite.
7) Click the "Save horse to file" button at the top and save the horse inside the horses folder that comes alongside your game.
8) Now you are done! Your new horse will be automatically loaded from the horses folder every time you import a new map.
Download
Development log
- Version 1.115 hours ago
Comments
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For some reason its just a black screen when I try opening it. Like it shows the into part but not the actual app
Thank you for this, it's pretty well made!
the text font on the win screen should be tempus sans not papyrus.. 💔💔💔 other than that its awesome
And the nightmare horses could be nice
Also, you spelt comedy material morning wrong, its "comedy" not "comely"
canonically, pink's name is comely material morning, not comedy material morning
no typo/misspelling here
oh okay
Exactly what I've been looking for in a custom horse race test maker!!! Fantastic!!!!!!!!!!!!!!
anyways this is pretty accurate
i made a teal horse his name is Forest Vegetation
Oh crap i forgor that horse have nose
fixed
bit of an issue.. the game always opening in 2x makes it go off the edges of my screen (my laptop has a wacky resolution) and when i switch to 1x, the top of the game is cut off, meaning i cant move it around. i've tried to use alt+space and win+shift+arrow keys but nothing moves it.. please fix this maybe
In today's update I changed the behavior of window scaling so now you should be able to grab the top when you scale to 1x.
could you add spritesheet support so i only have to upload 1 png? (its kinda annoying to split my spritesheets into 8 diff pngs) cool stuff btw!
i really like this bcuz im trying out a bunch of different *hitbox based horses* and i couldnt test any of them untill now! (the other engines didnt have accurate hitboxes) tysm for making this!
okay i have some questions,,,
1. what software are yall using to make .hrt files/ actually draw the horses
2. how do i add more horses to a map
1: You make the horses inside the game, please refer to the tutorial section. Personally I use Aseprite to draw the horses but any painting program will work
2: To add more horses to a map you need to add more red pixels to the map, each red pixel will add another horse spawned.
i made merry, the eye positions may not be all too accurate though https://drive.google.com/file/d/1N7u8F9FqGt2C7JH_WndFwKiN4_mEGucG/view?usp=drive...
How do I make a hrt file to make my own horses? I can't find anything online.
You can click a horse after loading a map, and then just give it pngs.
replace a horse's sprites with your horse sprites of the corresponding direction, then save horse to file
being able to replace the victory images and sounds per horse would be nice, but this is still a pretty cool recreation and it's pretty fun
Its been updated with those things now :D
Yippie!! thank you!
a few questions,,, can we change the winning screen, , and where do i find shared horse files???
also how to make horizontal gates
You can't change the victory screen at the moment but It's something planned.
Hmm that's odd, I tried running the map myself and everything seems to work fine. Are you using the default horses?
yeah
can someone help this is one of my maps how it says add these pixels add thiss etc are these not red green and blue pixels? pls somebody help i cant enjoy the editor now
You know about hex color codes? I'm no expert, but according to the colorpicker you used FF-00-0F, 01-FF-00, and 0007FF. I think the program specifically checks for FF-00-00, 00-FF-00, and 00-00-FF
You only need one pixel per thing you want to spawn, for example, for each horse you need to put down exactly one single red pixel to determine where it spawns, in your case it will spawn hundred of horses! Also like Voxelroguery mentioned the colors need to be pure red, green and blue.
Refer to the example maps in the maps folder to get a better idea of what colors it should use and how to distribute them.
Love this, been messing around with it a ton!